AI-Generated

Worlds & Server Speed

A world (also called a server or an “Awakening”) is a single game round. Each world runs until it is won (see Endgame), then a new one opens. Only one active world runs at a time so far; the developer prefers one full world over two half-empty ones, though multiple simultaneous worlds are a future possibility. New worlds open roughly monthly.

World history

WorldOpenedSpeedNotes
First world (test)early 2026Long-running early test; reached only Monument lvl 24 after 79 days. Kept online as a “feel the game” sandbox.
The Second Awakening22 April 202610×Feature/endgame testing. Won by Blackstar of alliance NWO.
The Third Awakening23 May 2026Map 75×75. Won by PC (main builder Rixso), allied with TEAM and MM, against LoC/KAP (REX switched sides).
The Fourth Awakening (current)29 July 2026(player-reported)Map 100×100.

How world speed works (authoritative)

A speed multiplier (e.g. 3×, 10×) only affects things that happen over time:

  • Production per hour (resource fields, etc.) is multiplied.
  • Troop and merchant movement/travel speed is multiplied.
  • Queue times — building, research, and troop-training times — are divided by the speed.

A speed multiplier does NOT change:

  • Costs of buildings, troops, upgrades.
  • Rewards from Tasks (same on every speed).
  • CapacitiesWarehouse/Granary storage, Shelter capacity, and merchant carry capacity are the same at every speed. For example, a level-20 Warehouse holds 80,000 on a 3× world exactly as on a 1× world. Merchants simply travel faster on a speed world; they do not carry more.

Because production scales but costs and capacities don’t, faster worlds feel “cheaper” and reach the endgame sooner, which is why the developer used a 10× world to stress-test the endgame.

Endgame timing per world speed

On a 3× world (authoritative):

(The Third Awakening used artefacts day 30 / plans day 50 and lasted ~55–57 days. Players estimate a typical world at ~75 days: plans around day 60, then ~1–2 weeks to finish the Monument — player estimate.)

World length & the “infinite server” safeguard (authoritative)

There is no fixed world length. A world ends when an alliance completes an Ancient Monument to level 100. To prevent a world from stalling forever, the world can be configured so that the Ancients also build their own Monument and win if they reach level 100 first:

  • This is a per-world toggle, and was off in early worlds (giving players unlimited time).
  • When on (on a 3× world), the Ancients would take about 12–20 days (random, with breaks) but can never get more than 10 levels ahead of the leading player Monument.
  • There is also an option to lower the required winning level (e.g. to 50).

Without this safeguard, worlds can stall badly: the First Awakening reached only Monument level 24 in 79 days, and the Second Awakening’s Monument sat around level 19 and was hard to finish.

Joining a world & spawning

  • When a world hasn’t started yet you can reserve a spot and edit your details.
  • On join you pick a tribe (permanent for that world — you’d have to delete and restart to change it within the first 3 days) and can influence your spawn: pick a map quadrant, or request to spawn near a specific player (that player receives a spawn request they can allow/deny; more than two players can group up this way).
  • Everyone spawns in the same “ring” — roughly equal distance from the central grey zone (around 0|0) and the outer edge of the map — and within 3 tiles of 2–3 Wilder Sites (either three single sites, or a single plus a double). “Random” spawn placement targets the least-populated areas.

See also