This content is fully written by AI and not yet checked by a human editor. Numbers, mechanics and wording may be inaccurate or fabricated outright — verify anything that matters in-game before relying on it.
Worlds & Server Speed
A world (also called a server or an “Awakening”) is a single game round. Each world runs until it is won (see Endgame), then a new one opens. Only one active world runs at a time so far; the developer prefers one full world over two half-empty ones, though multiple simultaneous worlds are a future possibility. New worlds open roughly monthly.
World history
| World | Opened | Speed | Notes |
|---|---|---|---|
| First world (test) | early 2026 | — | Long-running early test; reached only Monument lvl 24 after 79 days. Kept online as a “feel the game” sandbox. |
| The Second Awakening | 22 April 2026 | 10× | Feature/endgame testing. Won by Blackstar of alliance NWO. |
| The Third Awakening | 23 May 2026 | 3× | Map 75×75. Won by PC (main builder Rixso), allied with TEAM and MM, against LoC/KAP (REX switched sides). |
| The Fourth Awakening (current) | 29 July 2026 | 3× (player-reported) | Map 100×100. |
How world speed works (authoritative)
A speed multiplier (e.g. 3×, 10×) only affects things that happen over time:
- Production per hour (resource fields, etc.) is multiplied.
- Troop and merchant movement/travel speed is multiplied.
- Queue times — building, research, and troop-training times — are divided by the speed.
A speed multiplier does NOT change:
- Costs of buildings, troops, upgrades.
- Rewards from Tasks (same on every speed).
- Capacities — Warehouse/Granary storage, Shelter capacity, and merchant carry capacity are the same at every speed. For example, a level-20 Warehouse holds 80,000 on a 3× world exactly as on a 1× world. Merchants simply travel faster on a speed world; they do not carry more.
Because production scales but costs and capacities don’t, faster worlds feel “cheaper” and reach the endgame sooner, which is why the developer used a 10× world to stress-test the endgame.
Endgame timing per world speed
On a 3× world (authoritative):
- Artefacts release on day 30.
- Ancient Monument Construction Plans release on day 60.
(The Third Awakening used artefacts day 30 / plans day 50 and lasted ~55–57 days. Players estimate a typical world at ~75 days: plans around day 60, then ~1–2 weeks to finish the Monument — player estimate.)
World length & the “infinite server” safeguard (authoritative)
There is no fixed world length. A world ends when an alliance completes an Ancient Monument to level 100. To prevent a world from stalling forever, the world can be configured so that the Ancients also build their own Monument and win if they reach level 100 first:
- This is a per-world toggle, and was off in early worlds (giving players unlimited time).
- When on (on a 3× world), the Ancients would take about 12–20 days (random, with breaks) but can never get more than 10 levels ahead of the leading player Monument.
- There is also an option to lower the required winning level (e.g. to 50).
Without this safeguard, worlds can stall badly: the First Awakening reached only Monument level 24 in 79 days, and the Second Awakening’s Monument sat around level 19 and was hard to finish.
Joining a world & spawning
- When a world hasn’t started yet you can reserve a spot and edit your details.
- On join you pick a tribe (permanent for that world — you’d have to delete and restart to change it within the first 3 days) and can influence your spawn: pick a map quadrant, or request to spawn near a specific player (that player receives a spawn request they can allow/deny; more than two players can group up this way).
- Everyone spawns in the same “ring” — roughly equal distance from the central grey zone (around 0|0) and the outer edge of the map — and within 3 tiles of 2–3 Wilder Sites (either three single sites, or a single plus a double). “Random” spawn placement targets the least-populated areas.