AI-Generated
AI-Generated
This content is fully written by AI and not yet checked by a human editor. Numbers, mechanics and wording may be inaccurate or fabricated outright — verify anything that matters in-game before relying on it.
Artefacts
Artefacts are powerful Ancient relics that can change the direction of a world. They are rare, heavily contested, and usually matter once alliances fight over larger goals. On a 3× world they release on day 30 (the Ancient Monument Construction Plans are separate and release later, on day 60).
Artefacts have the same effects as their Travian counterparts (dev-confirmed).
Sizes
Most artefacts come in three sizes:
- Small — affects one village. Requires a level-10 Treasury.
- Large — affects all of your villages. Requires a level-20 Treasury.
- Unique — affects all your villages with the strongest version of the effect. Requires a level-20 Treasury.
Holding & activating
- To hold an artefact you need an empty Treasury of the required level. A village can hold exactly one artefact.
- After being claimed, an artefact needs some activation time before it becomes active (depends on world speed).
- Only three artefacts across your villages can be active at once. There is no per-alliance limit — the only limit is 3 active per player. (Players estimated ~23 artefacts may spawn on a world.)
- You can no longer manually deactivate artefacts (24/06). In your Treasury you can see whether each artefact is Active or Inactive.
Claiming an artefact
Two ways:
- Conquer the village that holds the artefact (you inherit it), or
- From a village with an empty Treasury, destroy the Treasury of the village holding the artefact and win an attack with at least one surviving unit — then it transfers to you.
Moving an artefact you own
- ‘Move’ button: send it to another of your villages or to an alliance member’s village. Only allowed if you have no incoming attack (or during your Safe Time). While travelling it can still be stolen from the origin village. It travels at 8 tiles/hour (16 on 3×) — half a Green Lancer’s speed, much faster than catapults.
- ‘Traditional’ way: let an ally destroy your Treasury and take it — this works even while under attack.
- If an artefact is en route to a village whose owner enters Vacation Mode at the moment of arrival, it returns to its origin (01/07).
Artefacts and your Ancient / Monument villages (authoritative, Nimo)
Artefacts do affect Ancient Stronghold/Wonder/Monument villages that you own — with a few exceptions:
- Shadow Veil — even with it, enemies can still target the Ancient Monument (its random-targeting effect does not protect the Monument).
- Stone Shield — has no effect on the Ancient Monument itself.
- Great Storage Plan — you can already build the Great Warehouse/Granary in an Ancient Wonder/Stronghold village without the artefact, so you don’t need it there.
- Others (e.g. Harvest Horn for troop upkeep) work normally in those villages.
Artefact types
| Artefact | Effect |
|---|---|
| Ancient Monument Plan (Construction Plan) | Required to raise the Ancient Monument in a conquered Ancient Stronghold/Wonder village. See the Endgame page for the two-plan rule. |
| Stone Shield | Makes buildings much harder to destroy with rams and catapults. Does not protect the Ancient Monument itself. |
| Wind Boots | Increases troop movement speed. |
| Seer’s Eye | Makes scouts stronger and reveals incoming troop types at the Rally Point. |
| Harvest Horn | Reduces food upkeep for stationed troops. |
| War Anvil | Speeds up troop training. |
| Great Storage Plan | Allows the village to build the Great Warehouse and Great Granary (needed for the endgame). Must be held for every level, or upgrades stop / are cancelled. |
| Shadow Veil | Greatly increases Shelter capacity and makes enemy catapult targets random (players call this “confusion”). |
| Trickster’s Mirror (“the Fool”) | Chaotic: its effect, value, and scope change when captured and every 24 hours. Rolls are random and can be detrimental (e.g. 0.5× troop movement speed). The reroll timer rounds up to the next full hour. |