Code-Verified

Vacation Mode

Vacation Mode pauses the most important parts of a profile for a chosen period of 1 to 15 whole days. An active vacation may be extended, but the total duration measured from its original start can never exceed 15 days.

What is paused

  • Other players cannot send hostile missions to the vacationing profile, and the vacationing player cannot dispatch troop movements.
  • Lumber, Stone, and Metal production are paused. Food production continues, so stationed troops can still be fed.
  • Troop-training queues are checkpointed and paused, including partial progress. They resume after vacation.
  • New building or field upgrades, troop training, unit research, Smithy upgrades, healing, trap training, celebrations, trades, offers, exchanges, and trade routes are blocked.
  • Building or field upgrades that were already paid for continue. Waiting-for-resources pre-queue items are cancelled; paid queue items are preserved.
  • Owned Wilder Sites are scheduled for release. Vacation-start releases are cancellation-locked.

Starting requirements

Vacation Mode cannot start while any of these blockers remain:

  • outgoing troop movements;
  • incoming movements from another player;
  • foreign reinforcements stationed in your villages or Wilder Sites;
  • owned Wilder Sites;
  • a player-owned Ancient Stronghold, Ancient Wonder, or Ancient Capital;
  • a held artefact;
  • active Beginner Protection;
  • troops held in traps, or another player’s troops held in your traps;
  • pending resource shipments between profiles;
  • scheduled profile deletion.

The vacation screen can resolve several blockers for you, including cancelling eligible outgoing movements, returning foreign reinforcements, resolving traps, releasing Wilder Sites, and cancelling profile deletion.

Ending and recovery boost

  • Vacation can be aborted only after it has been active for at least 24 hours.
  • After vacation ends, there is a 12-hour cooldown before another vacation can start.
  • A vacation lasting at least 24 hours grants a recovery boost for the exact vacation duration: Lumber, Stone, and Metal production are doubled, and troop training takes half the normal time. Food production and building speed are not boosted.
  • If an older recovery boost still had more time remaining, that longer remaining duration is preserved. An active recovery boost is frozen during vacation rather than consumed.

An artefact already travelling to a player who is on vacation when it arrives returns to its origin.

See also