AI-Generated
AI-Generated
This content is fully written by AI and not yet checked by a human editor. Numbers, mechanics and wording may be inaccurate or fabricated outright — verify anything that matters in-game before relying on it.
Glossary
Thronewake is inspired by Travian and its community uses a lot of Travian/Tribal-Wars jargon. This glossary maps common terms to Thronewake equivalents. Where a mapping is a player analogy rather than an official equivalence, it’s marked (analogy).
| Term | Meaning in Thronewake |
|---|---|
| Awakening | A world / server round (e.g. “The Fourth Awakening”). |
| Oasis / oases | Wilder Sites. |
| Natars / Nataris | The Ancients — the endgame NPC faction (analogy). |
| WW / Wonder / World Wonder | The Ancient Monument; build it to level 100 to win. |
| Cranny | Shelter — hides resources. |
| Chief / chiefing | Leaders / conquering villages by reducing loyalty. |
| Hammer | A large offensive army. |
| Anvil | A large defensive army. |
| Sim / simming | Growing economically (“city builder” style) rather than raiding. |
| Feeder | A small support village that funnels resources/troops. |
| Cropper / 9c / 15c | A village tile with extra crop fields (9 or 15). |
| 4-4-4-6 | The standard resource-field tile layout (4 Lumber, 4 Stone, 4 Metal, 6 Food). |
| Grey zone / GZ | The central region of the map, around 0|0. |
| BP | Beginner Protection. |
| Safe time / sleep mode | Safe Time. |
| Fakes | Fake attacks to bait defense. |
| Snipe / sniping | Timing troops to arrive between waves (e.g. to save a hammer or catch a defender). |
| Farm / farming | Raiding weak targets for resources. |
| Farm list (FL) | Doesn’t exist by default; unlocked via the “Operation Plans” research. |
| GB / GS | Great Barracks / Great Stable. |
| GW | Great Warehouse. |
| Trapper | The Thornsnare Grove and its traps. |
| Legio / Legos | Emberblade (Embermark infantry) (player slang). |
| Clubby | Stormfang club infantry. |
| Party | A celebration (Tea Party / Grand Ball) in the Festival Grounds. |
| CP / RP | Culture Points / Research Points. |
| Dual / sitter | A co-player sharing an account; less needed here thanks to large build queues, trade routes, and Safe Time. |
| The Fool | The Trickster’s Mirror artefact. |
| Rats | Weak Wilder-Site/Ancient defenders (analogy for regenerating NPC units). |
| Roman / Gaul / Teuton | Direct equivalents of Embermark (balanced/strong), Verdant (fast/defensive), and Stormfang (cheap/aggressive) respectively — the stats are essentially identical to the Travian tribes. |