AI-Generated

Tribes

At the start of a world you choose one of three playable tribes. Each has its own strengths, weaknesses, units, a unique building, and different merchant and Watch Tower stats. The choice matters, but all three are meant to be viable; the developer describes them as “very recognizable” to Travian players.

The three tribes are:

A fourth, non-playable faction, the Ancients 🗿, controls NPC villages and Wilder Sites and drives the endgame.

At-a-glance comparison

Embermark 🔥Verdant 🌿Stormfang 🐺
RoleBalanced offense & defense; strong but expensive army; some of the strongest infantryFastest tribe; raids, fast support, map control; strong defensive cavalryWeaker but cheap, fast-training troops; aggressive raiding & rebuilding
Unique buildingRider’s WellsThornsnare GroveStormbrew Works
Merchant carry5007501000
Merchant speed162412
Trade Office bonusDoublednormalnormal
Watch Tower durability
Watch Tower flat defense+200+160+120
Watch Tower def. bonus @ lvl 20+80.6%+63.9%+48.6%
Shelternormalprotects +50% morenormal

(Merchant capacity does not scale with world speed; movement speed effectively does — see Worlds & Server Speed.)

Tribe balance notes (community consensus)

  • Stormfang dominates the early game thanks to cheap, fast, spammable troops (great for early raiding and Wilder Site farming) but tends to be out-scaled later.
  • Embermark fields stronger individual units (expensive, hard-hitting) rather than a stronger army overall. The popular “weak early, strong late” characterisation is disputed by players and shouldn’t be taken as established.
  • Verdant is the mobility/utility tribe: fastest troops, the best defensive cavalry in the game, cheaper settlers, Wilder-Site utility via traps, and stronger Shelters.

The unique tribe buildings

Each tribe has one building only it can construct. Tribe-unique buildings are visible to all tribes in the build menu (so you can see what an opponent could have), but only the owning tribe can build them.

Important shared correction

No tribe ignores a percentage of a defender’s Shelter. In Travian only a hero attack bypasses shelter; Thronewake has no hero, so shelters are never bypassed by a tribe trait. (A research exists that helps bypass shelters somewhat, but that is research, not a tribe bonus.)

See also