This AI-assisted content was systematically checked against the current game source code and corrected to match the implementation. It has not necessarily received an independent human editorial review, and it may become outdated as the game changes.
Tribes
Each profile chooses one of three playable tribes when joining a world. The choice fixes that profile’s unit roster, unique building, merchant statistics, Watch Tower characteristics, and a small set of economic rules. The Ancients are a fourth, non-playable faction.
Comparison
| Mechanic | Embermark Dominion | Verdant Wardens | Stormfang Clans |
|---|---|---|---|
| General style | Balanced and expensive | Fast and defensive | Cheap and aggressive |
| Unique building | Rider’s Wells | Thornsnare Grove | Stormbrew Works |
| Merchant capacity | 500 | 750 | 1,000 |
| Merchant base speed | 16 | 24 | 12 |
| Trade Office scaling | Double the normal per-level gain | Normal | Normal |
| Watch Tower flat defense at level 20 | 200 | 160 | 120 |
| Watch Tower defense multiplier at level 20 | 1.03²⁰, about 1.806 | 1.025²⁰, about 1.639 | 1.02²⁰, about 1.486 |
| Watch Tower durability | 1× | 2× | 5× |
| Shelter capacity | Normal | 1.5× | Normal |
Merchant capacity is per merchant and does not multiply with server speed. Merchant and army travel use the world’s movement-speed bracket, while many production and capacity systems use raw speed.
Tribe mechanics
Embermark Dominion uses separate active construction lanes for buildings and resource fields. It can therefore run one of each simultaneously. The Second Work Crew research adds a flexible lane, allowing three simultaneous upgrades.
Verdant Wardens receive 50% more Shelter capacity. Their Thornsnare Grove captures hostile troops and permanently earns faster outgoing reinforcements as its lifetime capture count grows.
Stormfang Clans can train their Pathstalker scout in the Barracks. A capital Stormbrew Works can run a profile-wide Stormbrew Celebration that improves attacks while imposing random catapult targets and weaker leaders.
No playable tribe inherently bypasses Shelter protection.
Unique-building access
All players can see tribe-specific building entries, but only the matching tribe can construct them. Conquering a village does not grant another tribe’s unique construction ability; normal conquest cleanup and tribe requirements determine what remains usable.