This AI-assisted content was systematically checked against the current game source code and corrected to match the implementation. It has not necessarily received an independent human editorial review, and it may become outdated as the game changes.
Embermark Dominion 🔥
The Embermark Dominion is the balanced, high-cost tribe. Its roster combines sturdy infantry, fast scouts, and powerful cavalry with comparatively expensive training.
Construction lanes
Embermark villages have separate active lanes for one building and one resource-field upgrade. This is not an extra prequeue slot: it controls which paid upgrades can run simultaneously. The Second Work Crew research adds a flexible third lane, so an Embermark village can run three upgrades at once while respecting the building/field lane rules.
Merchants and Watch Tower
- Merchants carry 500 resources at base speed 16.
- The Trade Office adds 40 percentage points of capacity per level for Embermark instead of the normal 20, compensating for the smaller base cart.
- The Watch Tower adds 10 flat defense per level, uses a defense base of 1.03 per level, and has baseline 1× durability.
- At level 20, that is 200 flat defense and approximately an 80.6% defense bonus.
Unique building: Rider’s Wells
The Rider’s Wells requires Stable level 20 and Rally Point level 10. It may be built in any qualifying Embermark village.
- Cavalry training time falls by 1% per building level, reaching 20% faster at level 20.
- At level 10, Sentinels from that village consume 1 less Food per hour.
- At level 15, Sun Riders from that village consume 1 less Food per hour.
- At level 20, Crimson Lancers from that village consume 1 less Food per hour.
- The training multiplier also applies when eligible cavalry are healed in that village’s Herbalist.
The upkeep reduction belongs to the units’ origin village and continues to apply while those units are away.
Units
See Units → Embermark Dominion for the implemented roster, costs, attributes, and level-20 training times.