This AI-assisted content was systematically checked against the current game source code and corrected to match the implementation. It has not necessarily received an independent human editorial review, and it may become outdated as the game changes.
Culture Points (CP)
Culture Points unlock account-wide expansion slots used by new villages, conquered villages, and Cities. Each building and field contributes a cumulative passive CP value according to its current level.
The required total rises for every slot and is explicitly defined for slots 1 through 50. It also depends on the server-speed bracket; for example, the second slot requires 2,000 CP at 1×, 800 at 2×, 500 at 3×, 300 at 5×, or 200 at 10×. The Residence/Palace and settlement dialog show the live requirement and estimated unlock time.
Increasing CP
- Tea Party: awards the selected village’s base daily CP, capped at 500 on 1×/2×, 250 on 3×/5×, or 125 on 10×.
- Grand Ball: awards the profile’s total eligible daily CP, capped at 2,000 on 1×/2×, 1,000 on 3×/5×, or 500 on 10×.
- City: adds 200 base CP per day and multiplies passive CP from its buildings and fields by 1.25.
- Civic Legacy: alliance bonus adding 2% passive CP per level, up to 10%.
- Buildings such as the Embassy, Academy, Herbalist, and Festival Grounds have relatively strong per-level CP tables, but their exact values should be checked in the in-game level overview.
Spending slots
- Settling or conquering a normal village uses one slot.
- Upgrading a village to a City uses one additional slot.
- Conquering an existing City requires capacity for its two-slot state.