AI-Generated
AI-Generated
This content is fully written by AI and not yet checked by a human editor. Numbers, mechanics and wording may be inaccurate or fabricated outright — verify anything that matters in-game before relying on it.
Culture Points (CP)
Culture Points are the resource that lets you expand — you need them to found or conquer new villages and to upgrade a village into a City.
How Culture Points work
- Every building you construct produces CP for the village it is in. You can see a village’s CP production rate in its Residence or Palace (or by clicking an empty map tile → “Settle new village”).
- CP accumulate account-wide into CP slots. Each new slot costs progressively more CP than the last.
- Founding or conquering a new village consumes one CP slot. Upgrading a village to a City also consumes one CP slot (but not an expansion slot).
- The first 5 villages used a lower (the “old”) CP requirement; from the 6th onward it became much more expensive (this steepening was once a bug, then reportedly made intentional). This may since have been fixed so the requirement no longer steepens this way — unconfirmed.
- In your Residence/Palace you can see how long until your next CP slot unlocks.
CP figures/tables are based on Travian numbers (player-reported; some CP details differ).
Getting Culture Points faster
- Celebrations in the Festival Grounds are the main active CP source. A small celebration (Tea Party) grants the village’s daily CP up to a cap; a large celebration (Grand Ball) grants more. Caps: on 1× worlds 500 (small) / 2000 (large); on 3× worlds 250 / 1000. A small party gives roughly 1 hour of the village’s resource production worth of value — strong enough that many players treat celebration-spam as near-mandatory for CP.
- Embassy — cheap and high-CP; players level it specifically to expand faster (“CP goat”).
- Cities — +200 CP/day and a 25% passive CP bonus from all buildings/fields.
- Academies, Herbalists and other buildings all add CP; some players build “extra” copies just for the CP.