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Culture Points (CP)

Culture Points unlock account-wide expansion slots used by new villages, conquered villages, and Cities. Each building and field contributes a cumulative passive CP value according to its current level.

The required total rises for every slot and is explicitly defined for slots 1 through 50. It also depends on the server-speed bracket; for example, the second slot requires 2,000 CP at 1×, 800 at 2×, 500 at 3×, 300 at 5×, or 200 at 10×. The Residence/Palace and settlement dialog show the live requirement and estimated unlock time.

Increasing CP

  • Tea Party: awards the selected village’s base daily CP, capped at 500 on 1×/2×, 250 on 3×/5×, or 125 on 10×.
  • Grand Ball: awards the profile’s total eligible daily CP, capped at 2,000 on 1×/2×, 1,000 on 3×/5×, or 500 on 10×.
  • City: adds 200 base CP per day and multiplies passive CP from its buildings and fields by 1.25.
  • Civic Legacy: alliance bonus adding 2% passive CP per level, up to 10%.
  • Buildings such as the Embassy, Academy, Herbalist, and Festival Grounds have relatively strong per-level CP tables, but their exact values should be checked in the in-game level overview.

Spending slots

  • Settling or conquering a normal village uses one slot.
  • Upgrading a village to a City uses one additional slot.
  • Conquering an existing City requires capacity for its two-slot state.

See also